Flowmap Painter + SBSAR Filter

If you ever need a simple way to paint custom flowmaps directly inside of Substance Painter ( Version 11.0.3) and Substance Designer (Version 15.0.2) Look no further than with my Smart Material that allows you to paint directly and calculate the necessary info to be used within Game Engine shaders such as in Unreal Engine. The Smart material generates a standard Color Map (Albedo) for usage. For the Substance designer SBSAR, all it requires is a smudged UV Coordinate that then converts and calculates a proper flowmap.

For more Information and Instructions Here: https://youtu.be/xinJmzZtEgM

Standard Use License
$2
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

One installation by a single user.

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Files (2)
Flowmap_Painter
spsm /
790 KB
FlowmapGenerator
sbsar /
7.7 KB